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  Top Ten Tips for Correct C++ Coding

Brian Overland, long-time Microsoft veteran and author of C++ Without Fear: A Beginner's Guide That Makes You Feel Smart, 2nd Edition, shares 10 of his most hard-earned, time-saving insights from decades of writing and debugging C++ code.My first introduction to the C family of languages was decades ago (yes, I know this dates me horribly). Later I learned C++. I wish someone back then had steered me around the most obvious potholes; it might have saved me hundreds of frustrating hours.I ca...

   C++,Tips,Top,Ten,Magic number,Integer di     2011-09-03 10:58:35

  Vim: revisited

I’ve had an off/on relationship with Vim for the past many years. Before, I never felt like we understood each other properly. Vim is almost useless without plugins and some essential settings in .vimrc, but fiddling with all the knobs and installing all the plugins that I thought I needed was a process that in the end stretched out from few hours to weeks, months even; and it the end it just caused frustration instead of making me a happier coder. Recently, I decided to give Vim ano...

   Linux,Editor,Vim,Setup,Quick guideline     2011-12-12 07:55:27

  10 Web Design Elements that You Shouldn’t Overlook

When it comes to designing and building websites, it never seems to happen fast enough.Given this fast pace, many small details that are eventually required to build the website are often left out of the design process. While these details might be minor, they are what take a website from nice to truly awesome.These details are often easy to miss because they don’t drive the overall look and feel of the website. The problem is that as your development team works through the design, it wil...

   Web design,Verification,jQuery     2011-03-30 00:09:49

  A Fun Approach To Creating More Successful Websites

As Web designers and developers, each project we work with has a unique set of goals and requirements. But one goal we have for all of our projects is that we want them to make an impression on people — we want the websites that we create to be memorable. A fun experience is often an enjoyable one and an enjoyable experience is usually a memorable one. Therefore, it stands to reason that one of the ways to create a memorable experience is to make it a fun experience. In this article,...

   Web design,Elements,UI,Success     2012-03-05 05:10:07

  Signs that you're a bad programmer

1. Inability to reason about codeReasoning about code means being able to follow the execution path ("running the program in your head") while knowing what the goal of the code is.SymptomsThe presence of "voodoo code", or code that has no effect on the goal of the program but is diligently maintained anyway (such as initializing variables that are never used, calling functions that are irrelevant to the goal, producing output that is not used, etc.)Executing idempotent functions multiple times (...

   Sign,Programmer,Characteristics,Knowledge,Skill     2011-10-20 08:56:16

  Get vs Post in HTML form

In HTML, one can specify two different submission methods for a form. The method is specified inside a FORM element, using the METHOD attribute. The difference between METHOD="GET" (the default) and METHOD="POST" is primarily defined in terms of form data encoding. The official recommendations say that "GET" should be used if and only if the form processing is idempotent, which typically means a pure query form. Generally it is advisabl...

   Get,Post,HTML,form,data submission     2011-05-10 11:12:04

  Designing Fun

What is “Fun?”“I’ll know it when I see it.”In 1964, in Jacobellis v. Ohio, the US Supreme Court needed to decide whether the state of Ohio could ban a film it called “obscene”—a concept people understood but were hard-pressed to define. Justice Potter Stewart, in his concurring opinion, wrote: “I shall not today attempt further to define the kinds of material I understand to be embraced within that shorthand description; and perhaps I ...

   Design,Fun,Create,Define,Research     2011-09-19 13:35:12

  C++11 multithreading tutorial

The code for this tutorial is on GitHub: https://github.com/sol-prog/threads. In my previous tutorials I’ve presented some of the newest C++11 additions to the language: regular expressions, raw strings and lambdas. Perhaps one of the biggest change to the language is the addition of multithreading support. Before C++11, it was possible to target multicore computers using OS facilities (pthreads on Unix like systems) or libraries like OpenMP and MPI. This tutorial is meant to get you st...

   C++,Multithreading,Standard 11,Demo     2011-12-18 00:50:35

  Thoughts on Python 3

I spent the last couple of days thinking about Python 3's current state a lot. While it might not appear to be the case, I do love Python as a language and especially the direction it's heading in. Python has been not only part of my life for the last couple of five years, it has been the largest part by far. Let there be a warning upfront: this is a very personal post. I counted a hundred instances of a certain capital letter in this text. That's because I am very grateful for all the opport...

   Python,Python 3,Feature,Drawback,Embrace     2011-12-07 08:46:47

  Developing Game Audio with the Web Audio API

Caution: This article discusses APIs that are not yet fully standardized and still in flux. Be cautious when using experimental APIs in your own projects. Introduction Audio is a huge part of what makes multimedia experiences so compelling. If you've ever tried watching a movie with the sound off, you've probably noticed this. Games are no exception! My fondest video game memories are of the music and sound effects. Now, in many cases nearly two decades after playing my favorites, I still c...

   Web Audio,HTML5,Game audio     2012-04-15 01:25:23